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You'll understand how to build a rig under our sculpture that can used to pose and manipulate our sculpture into a final position, whilst understanding the simpler methods of masking and manipulating within ZBrush.
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human head, bust) you'll add hard surface elements (armor, helmet etc.) and explore several ways of achieving hard surface elements, which will be demoed and then applied to your sculpt. Here you'll explore both digital sculpting, and traditional sculpting techniques, and how they apply to using ZBrush, whilst introducing texturing elements, and refining our organic forms. You'll be introduced to DynaMesh and ZSpheres that will form the understructure of your final sculpture. You'll learn numerous ways to create geometry to begin and refine models. Your tutor will assist you in creating the base meshes that is used to create your sculpture, as well as utilising sub tools and subdivision levels to add progressive detail to your sculpts. You'll become familiar with the tools interface and understand the design choices available to you, your tutor will explain and discuss the various types of modelling possible and demonstrate the software usage and its applications.
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Through demonstrations of the program in action, you'll model a base sculpting mesh in which to lay the foundation of your learning and use as a sculpting model throughout your course. In this first section of the course, you'll explore the ZBrush interface, tools, workspace layout, how the program works, its uses and applications. By the end of the course, you'll have gained insight and practical skills in the basic use of ZBrush, to create a simple creature using the major elements and features of the software. This introductory course will introduce you to the fundamentals of the software and allow you to create a finished sculpt of a multi-part organic creature with hard surface, painted and textured elements.
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